Games and interactive experiences, built around your audience.
Tell us who it's for and what it needs to do. We'll help you find the right format, then design, build and support it.
Four services, one team.
Games and interactive experiences
Custom games and interactive software made for a clear audience, goal and platform. Browser, mobile, PC or console.
Exhibitions and venues
Playable work for museums, cultural venues, visitor centres and destinations, designed as part of the wider visit.
Game design and cultural consulting
Mechanics, interaction design, narrative systems and experience reviews, plus cultural and heritage input at any stage.
Arabic and regional adaptation
Language, narrative, references, terminology, visuals and interface, reviewed for Arabic speakers and MENA audiences.
From brief to running software.
Audience, goals, content, setting and what success looks like.
The experience, interactions, mechanics, journey and scope.
Visual direction, content, prototypes and the production pipeline.
Engineering, integration, testing, optimisation and deployment.
Updates, content changes and ongoing technical support.
Culture in games starts with source, context and intent.
We bring in game designers, anthropologists, museum and heritage professionals, researchers and regional experts, matched to each brief. We can shape a project from day one or join later as an independent reviewer.
Find the stories, practices, objects, symbols and sources worth building around.
Turn cultural material into story, mechanics, environments, characters and player actions.
Check concepts or finished work for context, sensitivity, accuracy and audience fit.
Language direction, terminology, dialogue, references, visuals and interface.
Link creative decisions to research, primary material and specialist review.
Own it end to end, or join in.
The whole thing, from discovery and concept through production, launch and support.
A defined design, art or development workstream alongside your team, agency or developer.
Game design, interaction design, concept development, project reviews and production advice.
Arabic localisation, MENA adaptation, cultural review and heritage integration.

Built by people who make games.
Our team also makes original games as Edge of the World Studios. Halima, our first, is adapted from The Dreamer Dreams, a stop-motion film by Saudi artist Abdulmohsen Albinali. Making our own games keeps us close to real production, playtesting and shipping.
Before you write to us.
How do you price a project?
Every project is scoped to its brief. After a first call we send a proposal with a fixed price for a defined scope, or a monthly rate for co-development and consulting. The budget range in the brief form helps us suggest the right scale from the start.
How long does a project take?
It depends on the scope. A prototype or a small interactive piece can take a few weeks. A full game or an exhibition experience usually takes several months. Your proposal includes a timeline with clear milestones.
What can you build for?
Browser, mobile, PC and console, touchscreens and kiosks, projection and sensor-based installations, and AR and VR. If you're not sure which format fits, that's a good first conversation.
Will you sign an NDA?
Yes. We're happy to sign yours, or share ours, before you send anything confidential.
Do you work in Arabic and English?
Yes. Our team works in both, and we can deliver in Arabic, English or both, including right-to-left interfaces and cultural review.
Can you work alongside our team or agency?
Yes. We can lead the whole project, or join as co-developers on a defined part of it with your team, agency or developer.
Who owns the work?
In most projects you own the final work made for you, and we keep the rights to the tools and code we had before the project. We agree this in writing before anything starts.
Tell us what you're making.
A few lines is enough. Share the audience, the goal and the story, collection, place or subject. We'll reply within three working days.
Rather email? hello@edge-interactive.com