← Edge Interactive
WORKS

Games and interactive experiences, built around your audience.

Tell us who it's for and what it needs to do. We'll help you find the right format, then design, build and support it.

What we do

Four services, one team.

Bespoke

Games and interactive experiences

Custom games and interactive software made for a clear audience, goal and platform. Browser, mobile, PC or console.

Place-based

Exhibitions and venues

Playable work for museums, cultural venues, visitor centres and destinations, designed as part of the wider visit.

Consulting

Game design and cultural consulting

Mechanics, interaction design, narrative systems and experience reviews, plus cultural and heritage input at any stage.

Localisation

Arabic and regional adaptation

Language, narrative, references, terminology, visuals and interface, reviewed for Arabic speakers and MENA audiences.

How we work

From brief to running software.

Step 1Discover and define

Audience, goals, content, setting and what success looks like.

Step 2Concept and game design

The experience, interactions, mechanics, journey and scope.

Step 3Art and production

Visual direction, content, prototypes and the production pipeline.

Step 4Development and launch

Engineering, integration, testing, optimisation and deployment.

Step 5Support and evolution

Updates, content changes and ongoing technical support.

Culture and heritage

Culture in games starts with source, context and intent.

We bring in game designers, anthropologists, museum and heritage professionals, researchers and regional experts, matched to each brief. We can shape a project from day one or join later as an independent reviewer.

Theme development

Find the stories, practices, objects, symbols and sources worth building around.

Integration

Turn cultural material into story, mechanics, environments, characters and player actions.

Review and advisory

Check concepts or finished work for context, sensitivity, accuracy and audience fit.

Arabic and regional adaptation

Language direction, terminology, dialogue, references, visuals and interface.

Research support

Link creative decisions to research, primary material and specialist review.

Ways to work with us

Own it end to end, or join in.

Project delivery

The whole thing, from discovery and concept through production, launch and support.

Co-development

A defined design, art or development workstream alongside your team, agency or developer.

Consulting and creative direction

Game design, interaction design, concept development, project reviews and production advice.

Localisation and cultural advisory

Arabic localisation, MENA adaptation, cultural review and heritage integration.

A scene from Halima, a stop-motion styled game by Edge of the World Studios
Proof of work

Built by people who make games.

Our team also makes original games as Edge of the World Studios. Halima, our first, is adapted from The Dreamer Dreams, a stop-motion film by Saudi artist Abdulmohsen Albinali. Making our own games keeps us close to real production, playtesting and shipping.

Questions

Before you write to us.

How do you price a project?

Every project is scoped to its brief. After a first call we send a proposal with a fixed price for a defined scope, or a monthly rate for co-development and consulting. The budget range in the brief form helps us suggest the right scale from the start.

How long does a project take?

It depends on the scope. A prototype or a small interactive piece can take a few weeks. A full game or an exhibition experience usually takes several months. Your proposal includes a timeline with clear milestones.

What can you build for?

Browser, mobile, PC and console, touchscreens and kiosks, projection and sensor-based installations, and AR and VR. If you're not sure which format fits, that's a good first conversation.

Will you sign an NDA?

Yes. We're happy to sign yours, or share ours, before you send anything confidential.

Do you work in Arabic and English?

Yes. Our team works in both, and we can deliver in Arabic, English or both, including right-to-left interfaces and cultural review.

Can you work alongside our team or agency?

Yes. We can lead the whole project, or join as co-developers on a defined part of it with your team, agency or developer.

Who owns the work?

In most projects you own the final work made for you, and we keep the rights to the tools and code we had before the project. We agree this in writing before anything starts.

Start a brief

Tell us what you're making.

A few lines is enough. Share the audience, the goal and the story, collection, place or subject. We'll reply within three working days.

Rather email? hello@edge-interactive.com

Formats you're considering
We reply within three working days.
Contact

Have something in mind?

hello@edge-interactive.com
Start a brief ↑